Soleil

Soleil

Soleil is a local 2 players co-op adventure game in which you embody Nyima and Dawasa, two magician twins travelling to find their Mentor who has disappeared.

The world has been striked by an unknown disease and people have been turning into monsters called Tainted Ones. Use your magical powers to save Tainted Ones and militiamen, fighting with each other for survival. 

I was the lead narrative designer in Soleil and mainly worked on the universe and characters creation. The original lore has been created by one of our team members, based on a music video, and my job was to expand it until it became a whole coherent universe. I focused a lot on details to be sure that the world is fully consistent, such as the way the religion and the magic (which are both very important in the game) work.

  • Ludovic Bouron, game designer & level designer
  • Leticia Clerc, game designer & programmer
  • Camille Decressain, producer
  • Léonard Delarche, game designer & narrative designer
  • Charlotte Fries, game designer & combat designer
  • Tanguy Gallard, game designer & programmer
  • Laura Cerutti, concept artist
  • Amandine Chaudiere, concept artist
  • Arthur Mougne, concept artist
  • Oriane Vercrouste, concept artist
  • Kais Bentabak, 3D artist
  • Lucas Brun, 3D artist
  • Kevin Cadet, 3D artist
  • Alexandre Dureuil, 3D artist
  • Jules Peyres, 3D artist
  • Julia Teixera, 3D artist
  • Alicia Allemang, animator
  • Justine Coulon, animator
  • Jeremy Destaebel, animator
  • Lisa Fachon, animator
  • Kellen Polge, animator
  • Claire Rodet, animator
  • Jeremie Esperet, composer
  • Tom Quelvenec, composer