Reaching is a short interactive cinematic done during a 5-days game jam organized by Bellecour Ecole. We were a team of fourteen people coming from different school sections.

You embody an old man on the verge of death, who’s walking in a desert full of objects of his past. You can interact with them by pressing the right keys at the right time.

For this project, I worked a bit on the interaction design and mostly on the narrative design/story and the storyboard.

  • Louise Vallée, concept artist
  • Arthur Mougne, concept artist
  • Léonard Delarche, game design, narrative design and storyboard
  • Léonard Savio, game designer and programmer
  • Antigone Menetrey, game designer and storyboard
  • Virgile Sadon, game designer, environmental artist and programmer
  • Clément Gallardo, game designer and VFX & SFX artist
  • Erwann Pottier, game designer, programmer and SFX artist
  • Oceane Graca, 3D character artist, texture artist
  • Quentin Lefant, 3D character artist
  • Thibault Empereur, 3D environmental artist
  • Lea Leynia, 3D environmental artist
  • Heloise Gaimard, 3D environmental artist
  • Alicia Lagrost, 3D animation